AI Insights · Timothy · January 2023
Top 5 2D Realistic Games Performance in New Zealand Q4 2022
In Q4 2022, the top 5 2D realistic games in New Zealand showed varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower unveils interesting trends for each game.
In Q4 2022, the top 5 2D realistic games in New Zealand, based on data from Sensor Tower, demonstrated diverse performance metrics across weekly downloads, revenue, and active users. Here's a closer look at the trends for each game on the unified platform.
Woodoku - Wood Block Puzzles from Tripledot Studios saw a notable decline in weekly downloads, starting at 4.8K at the end of September and dropping to 3.4K by the end of December. The weekly active users fluctuated slightly but remained relatively stable, ending the quarter at around 20K. The game recorded some revenue in the final two weeks of December, peaking at about $13.
8 Ball Pool™ by Miniclip.com experienced a steady weekly revenue, with a peak of approximately $10.8K in early October and maintaining around $9.5K towards the end of December. Weekly downloads showed an increase towards the end of the quarter, reaching 3.8K in the last week of December. The game also maintained a high number of weekly active users, starting at 75K and finishing the quarter at 73K.
Word Connect ¤ from ZenLife Games Pte. Ltd. had a mixed performance. Weekly revenue fluctuated, peaking at $515 in mid-December. Downloads initially increased, reaching 2K in mid-October, but later stabilized around 1.5K. Active users saw a rising trend, peaking at around 6.8K in December.
The Ants: Underground Kingdom by ChengDu Starunion Interactive Entertainment Technology Co., Ltd. showed varied weekly revenue, with a peak of approximately $6.8K in early October and ending the quarter at $3.4K. Downloads fluctuated but saw an increase towards the end of December, reaching 1.7K. Active users grew steadily, finishing the quarter at 4.5K.
MADFUT 23 from Madfut had a notable spike in downloads in mid-October with 5.4K but declined to around 425 by the end of December. Active users peaked at 4.4K in late October and stabilized around 2K towards the end of the quarter.
These insights highlight the dynamic nature of the 2D realistic games market in New Zealand. For more detailed analytics and trends, visit Sensor Tower.